Category Archives: MMO Mechanics

Telling Stories in an MMO – Final Form!!!

Okay, so in our first part of this series, we talked about types of content and how they relate on the Bartle scale.  Last time we talked about lore, narrative, and sand box gameplay and how hard it is to … Continue reading

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Telling Stories in an MMO – Part 2

Last time we looked at what should be called content creation when you’re making or consuming things in an MMO.  The explicit promise of an MMORPG is that you’re inhabiting a character that lives in a world.  There are “real” … Continue reading

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Telling Stories in an MMO – Part 1

Content creation.  It’s one of the holy grails of MMO creation and it can easily turn into an albatross around the necks of the developers that are trying to keep an MMO alive.  Content creation suffers from both a poor … Continue reading

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Research and future MMO Mechanics articles

So I’m having some difficulty right now, simply deciding on the next piece of the series I want to cover.  My series on MMO mechanics was meant to be a comprehensive look at as many systems in an MMO as … Continue reading

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The Secret to MMO Class Design

Psssst.  Hey.  Come here.  I gotta secret I want to tell you.  Everybody who’s making MMO’s these days?  Yeah, they’re doing classes wrong.  Way wrong.  And it’s primarily why MMO’s can’t seem to rise above the current level they’re at.  … Continue reading

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Crafting

This post is a continuation of a series of posts I’m running on MMO mechanics.  The good, the bad, what could be done better.  The first post in the series on MMO Economies is here.  Next up is loot, which … Continue reading

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MMO Mechanics: Loot

Editors Note: This is the second in a series of articles talking about the ins and outs of given MMO mechanics.  I’m no game designer but I research a lot and have been gaming for an obnoxiously long time.  I’ve … Continue reading

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MMO Mechanics: MMO Economies

Editor’s Note:  This is the first in a series of articles talking about the ins and outs of given MMO mechanics.  I’m no game designer but I research a lot and have been gaming for an obnoxiously long time.  I’ve … Continue reading

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