Author Archives: LockOn

Urbanite Update for Spring 2016

Okay, so social news for today. We have a regular and somewhat large group still running on Guild Wars 2.  Though sadly, I cannot bring myself to play that game for any length of time.  Partly due to hardware issues … Continue reading

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Telling Stories in an MMO – Final Form!!!

Okay, so in our first part of this series, we talked about types of content and how they relate on the Bartle scale.  Last time we talked about lore, narrative, and sand box gameplay and how hard it is to … Continue reading

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Telling Stories in an MMO – Part 2

Last time we looked at what should be called content creation when you’re making or consuming things in an MMO.  The explicit promise of an MMORPG is that you’re inhabiting a character that lives in a world.  There are “real” … Continue reading

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Telling Stories in an MMO – Part 1

Content creation.  It’s one of the holy grails of MMO creation and it can easily turn into an albatross around the necks of the developers that are trying to keep an MMO alive.  Content creation suffers from both a poor … Continue reading

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Carbine in a Jam

So the news this past week about Carbine is grim.  Significant layoffs and possibly more on the way, their big planned expansion into China has been axed, and all of this comes just 6 months after going free to play.  … Continue reading

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The Demise of EverQuest Next

Lots of news this week and much of it is not very good.  I’ll talk a bit more about the impending death of Wildstar another time, but since I was following EQN quite a bit more, I have a bit … Continue reading

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Econ 4024

So, MMORPG.com has a fun and entertaining read on the economies of virtual worlds.  It features a guest poster from the Crowfall MMO that’s currently under construction. I’m afraid it’s all I’ve got for now.  My mmo experience is less … Continue reading

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Urbanite Update for Winter 2016

It’s been a while since I’ve done one of these and since it’s long overdue, I figured I’d post on all that was going on with City of Titans right now.  Because it’s been so long, there’s actually quite a … Continue reading

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Are Systems Really the Problem?

A post I read over at The Cynic Dialogues on Reversing the decline of MMO’s via Healing the Masses (as usual J3w3l’s eye for good writing never fails) got me to thinking.  It’s a long post and they make a … Continue reading

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The City

Wow, that was a long hiatus.  No excuses, I totally fell off the wagon there for a bit.  Trying to climb back on on and get things moving.  Hope you’ll come along for the ride. All video games are heavily … Continue reading

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